Ball And Icosahedron Love
Description
Help the ball reach the icosahedron by dragging and placing bumpers (the bumpers spawn at the middle left part of the screen).
The score is calculated like this:
((Number of times the ball bounces + 1) - (number of bumpers used)) * 100).
Extra keys
- If the ball is stuck and restarting the game is too drastic, press π ± to have it be born again at the top.
- Press D access a super secret debugging menu that is useful only to me! π²
Notes
- This is a work in progress, please report bugs, give feedback and suggest features.
- If you have knowledge on how to make the game more accessible, please help.
Status | In development |
Platforms | HTML5 |
Author | otrapersona |
Genre | Puzzle |
Made with | Unity |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Inputs | Mouse |
Links | Source code |
Development log
- Remake in 2DJun 23, 2021
- Miscellaneous tweaksJun 21, 2021
- Sorry billionaires, also helpful bg.Jun 08, 2021
- Updated score systemMay 31, 2021
- Better physics.May 29, 2021
Comments
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At this point you can still play after you reach the goal and even get a better score. This is frowned upon on many programing circles (and some squares) however itβs fun and helpful to me during testing. Iβll change it when I no longer need it.