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Description

Help the ball reach the icosahedron by dragging and placing bumpers (the bumpers spawn at the middle left part of the screen).

The score is calculated like this:

((Number of times the ball bounces + 1) - (number of bumpers used)) * 100).

Extra keys

  • If the ball is stuck and restarting the game is too drastic, press πŸ…± to have it be born again at the top.
  • Press D access a super secret debugging menu that is useful only to me! 😲

Notes

  • This is a work in progress,  please report bugs, give feedback and suggest features.
  • If you have knowledge on how to make the game more accessible, please help.

Development log

Comments

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At this point you can still play after you reach the goal and even get a better score. This is frowned upon on many programing circles (and some squares) however it’s fun and helpful to me during testing. I’ll change it when I no longer need it.