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Ball And Icosahedron Love

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Devlog

  • Remake in 2D
    June 23, 2021 by otrapersona
    At first I made this game as an exercise for a Unity course, this course was in 3D and I couldn’t get past the slight differences between 2D and 3D in the Unity editor so used what I did know. Howev... Continue reading
  • Miscellaneous tweaks
    June 21, 2021 by otrapersona
    I’m sorry to inform that there are no sexy new changes today. Removed unnecessary rigidbody on bumpers. Tweaks on physics material. Unityeditor upgraded to 2020.3.12f1... Continue reading
  • Sorry billionaires, also helpful bg.
    June 08, 2021 by otrapersona
    I capped the framerate to 50fps (sorry billionaires with fast monitors 🤷 ♀️). Also a gray stripe will appear outlining the ball’s original vector, sometimes I accidentally add bumpers that ob... Continue reading
  • Updated score system
    May 31, 2021 by otrapersona
    The score is calculated in different way that should lead to more interesting gameplay. (#bounces-#bumpers)*100 Bumpers in the waiting area don’t count towards the score (this is good for you), only... Continue reading
  • Better physics.
    May 29, 2021 by otrapersona
    When bouncing many times in a second, you could get different results. This has been mitigated. Also if you press D you can get access to a super secret debug option!!!!!!!!!!!!!!!!!!!!!!!!!!... Continue reading
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